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STEVE WATTS

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The Bully Effect: Rockstar Damages Gaming's Reputation, All the Way to the Bank

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There's very little that hasn't been said about Rockstar's latest offering, Bully. Spreading mostly from the mouth of gaming's most ardent opposition, Jack Thompson, the game procured a glut of negative press before details of the game were even known. Through it all, the developer stayed on the sidelines. What does Rockstar's silence say about them... and us?

When Bully was first announced at the 2005 Electronic Entertainment Expo, details were sparse. We were given a title, a developer, and this small tidbit of information garnered from the official company line.

Bully takes the Rockstar tradition of groundbreaking and original gameplay and humorous tongue-in-cheek storytelling to an entirely new setting: the schoolyard. As a troublesome schoolboy, you'll stand up to bullies, get picked on by teachers, play pranks on malicious kids, win or lose the girl, and ultimately learn to navigate the obstacles of the fictitious reform school, Bullworth Academy. Bully is the brutally funny debut title from Rockstar Vancouver and is expected to hit retail shelves in October 2005.

All of that sounds well and good, except when the general media public took a look at the publisher. Rockstar?! Don't they make those murder games? Certainly, this game would be even worse. Set in a school, can you even imagine the horrors that can be held within?

From anti-bullying activists to Jack Thompson, it seemed everyone was calling for an immediate halt to the release of the game. Ban, cease, stop production. Protesters even gathered outside Rockstar's HQ. And everyone's favorite lawyer, Thompson, was quoted as claiming that:

what you are in effect doing is rehearsing your physical revenge and violence against those whom you have been victimized by. And then you, like Klebold and Harris in Columbine, become the ultimate bully. [The game] shows you how to — by bullying — take over your school.

Keep in mind all that we know about the game so far: set in a school, tongue-in-cheek, stand up to bullies, get the girl. From where was all of this horrible information extrapolated? Why, from the developer's name, of course.

It even reached my little corner of the universe. Before I was following the game in-depth, I heard it talked about on a local radio show. The shock jock reported it as a Columbine scenario, dark humor perhaps, and was fielding calls responding to it. It was the elementary school phone game all over again. One word whispered to another, to another, to another, and into my ears. At the time I believed it, and rolled my eyes at how far Rockstar was taking it this time. I was unsurprised, and so I didn't question it. Neither, I'm sure, did many people.

Those of us who follow games know the rest of the story. Bully turned out to be mostly harmless, received a T for Teen rating, and Jack Thompson's court case to block the game for sale in Florida, mostly deflated now due to the rating, went unheeded and the game was sold as planned.

One thing remains curious throughout the entire scandal, though. Why was Rockstar so silent during the controversy? They could easily have told the truth about the game's content at any time, diffused the rumors altogether, and moved on. Why wouldn't they?

One explanation may be that they simply didn't think they would be believed. Just as Nintendo is known for its kid-friendly titles, and its rare adult game goes generally ignored, Rockstar is known for its penchant for the disruptive. Any attempt to clear up confusion could be seen as lies and cover-up, and probably would not do good for them anyway.

Another explanation could be that they knew the game's content, and felt they would be vindicated in the end. They continue to create the game as they always were, and eventually the protesters would just look foolish for getting so upset over something so harmless.

But the real explanation, I think, is that Rockstar has learned from its controversies and mistakes. They're the masters of misdirection, spin, and PR. While they stayed silent, Bully constantly stayed in the headlines of the gaming world, drumming up public interest. There's no such thing as bad publicity, after all, and capturing the public's attention so frequently kept the game fresh in people's minds. Why else would they bother to name the game "Bully," a title sure to raise ire? A calculated, clever advertising move on their part. Release the name, and let the protesters -- and their own reputation -- take care of the rest.

While this was an excellent move on their part, I can't say I'm enthusiastic about it on part of the gaming community. While they enjoyed the publicity, and no doubt are getting a kick out of getting egg on Thompson's face, the months of bad publicity won't be so easily overwritten by the sudden revelation of a fairly innocuous title. While we in the gaming community will know how the story ended, the average soccer mom won't be following so closely. What will she remember? "Columbine simulator."

This is the ignorant mindset that leads Congressmen to claim video games award "points" for "raping women." Damn straight, Congress; I thought Rapefest 2006 was really nothing more than a rehashed and uninspired Rapefest 2005. We need more creativity and a balanced point structure in our rape simulators!

Tasteless kidding aside, the general public isn't malicious towards gaming, just uninformed. And while Rockstar tends on the side of legal accuracy in their fight for first-amendment rights, they do so by pushing the envelope so far and so often that even when they produce a morally sound game, a bullet train of public opinion escapes their grasp. For gamers, defending their hobby often boils down to defending Rockstar, a task that is growing more tiring and difficult with each Grand Theft Auto release and every Bully misunderstanding perpetrated.

Perhaps Rockstar are the ones most ardently defending games' right to stand on their own merits. But we must consider how much work we put into defending them when they aren't willing to defend themselves, instead choosing a path that will lead to more publicity and higher profits. If games are to be taken seriously, we all need to be doing our part, not just leaving it in the hands of one game company and their coarse tactics.

So the next time you hear about a game that sounds just a little too bad to be true, remember this article. Pay attention, get involved, and stop letting Rockstar's silence do the talking for you.

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{"commentId":345107,"authorDomain":"lzhang"}

I just beat this one, and I have to say it was awesome. Really funny at times, and very little objectionable material, in my opinion.

{"commentId":345107,"threadId":"49865","contentId":"413781","authorDomain":"lzhang"}
  • 1 vote
Reply#1 - Wed Oct 25, 2006 1:51 AM EDT
{"commentId":345139,"authorDomain":"softfacts"}

While we in the gaming community will know how the story ended, the average soccer mom won't be following so closely. What will she remember? "Columbine simulator."

You mean this "Columbine simulator"? I'm not sure Captain Jack ever went after that one. Not enough publicity.

{"commentId":345139,"threadId":"49865","contentId":"413781","authorDomain":"softfacts"}
  • 1 vote
Reply#2 - Wed Oct 25, 2006 2:35 AM EDT
{"commentId":345249,"authorDomain":"stevencwatts"}

Yeah Obleo. Don't even get me started on that guy. As far as I'm concerned, that guy uses free speech as a shield while dancing over the line of good taste. I'll defend the guy on his rights, but responsibility should be a factor too.

{"commentId":345249,"threadId":"49865","contentId":"413781","authorDomain":"stevencwatts"}
  • 2 votes
#2.1 - Wed Oct 25, 2006 7:34 AM EDT
{"commentId":345806,"authorDomain":"spring"}

Right on, Steve. Freedom of speech should not necessarily = free license to be a complete jackass.

I enjoyed your article, I think you really hit the nail on the head.

{"commentId":345806,"threadId":"49865","contentId":"413781","authorDomain":"spring"}
  • 3 votes
#2.2 - Wed Oct 25, 2006 1:46 PM EDT
{"commentId":345949,"authorDomain":"enigmaobscura"}

Actually, it should. So long as freedom of speech doesn't cause imminent or immediate harm or danger, it should be protected (and is). Being a complete jackass is subjective -- why is your definition of that more valid that someone else's? You can't nudge the issue to fit your way of thinking; freedom isn't absolute, but it should be as close to that standard as possible. As with most things, if you don't like it, don't listen to it, but don't say it shouldn't be said. I'd rather protect the most vile, outrageous speech than allow one innocuous word to be censored.

{"commentId":345949,"threadId":"49865","contentId":"413781","authorDomain":"enigmaobscura"}
    #2.3 - Wed Oct 25, 2006 3:02 PM EDT
    {"commentId":346021,"authorDomain":"stevencwatts"}

    To be fair, enigma, neither Corey nor I advocated actual censorship. My comment was about personal responsibility, and while I can't speak for Corey, I didn't get the read that he was saying we should shut down anyone's operation either. As far as I can tell, we were just talking about our personal opinions of his bad taste.

    {"commentId":346021,"threadId":"49865","contentId":"413781","authorDomain":"stevencwatts"}
    • 1 vote
    #2.4 - Wed Oct 25, 2006 3:44 PM EDT
    {"commentId":346072,"authorDomain":"enigmaobscura"}

    That's cool, I might have misinterpreted it. He said, "Freedom of speech should not necessarily = free license to be a complete jackass." I'm saying it does.

    {"commentId":346072,"threadId":"49865","contentId":"413781","authorDomain":"enigmaobscura"}
      #2.5 - Wed Oct 25, 2006 4:04 PM EDT
      {"commentId":346126,"authorDomain":"brianford"}

      Yeah -- I read it to mean that only an idiot would look at free-speech laws and think:

      "Wow, now I can be a complete asshat and not be held accountable for it. I have the right to say it so dammit all I'm gonna say it -- just to be an ass!"

      My thoughts:

      Free speech does not entitle you to be right. It entitles you to say what you like and for others to criticize your views for being idiotic.

      {"commentId":346126,"threadId":"49865","contentId":"413781","authorDomain":"brianford"}
      • 3 votes
      #2.6 - Wed Oct 25, 2006 4:39 PM EDT
      {"commentId":346321,"authorDomain":"spring"}

      I guess maybe I should be a little clearer: I think everyone has a right to an opinion )I don't advocate censorship at all), I just mean that you can still have a dissenting opinion and express it without being, well, a total jackass.

      {"commentId":346321,"threadId":"49865","contentId":"413781","authorDomain":"spring"}
      • 1 vote
      #2.7 - Wed Oct 25, 2006 6:21 PM EDT
      Reply
      {"commentId":345889,"authorDomain":"brianford"}

      My trouble with Rockstar Games is when they started comparing their influences to stuff like "Catcher in the Rye" and other such books. (This was in response to the Jack Thompson criticisms of Bully.)

      I would have less of a problem (misleading: I don't really have a problem with it at all) with their desire to create ultra violent and mindless entertainment if they didn't pretend that they had some sort of social commentary and/or meaningful agenda built into the games.

      Bull.@!$%#.

      {"commentId":345889,"threadId":"49865","contentId":"413781","authorDomain":"brianford"}
      • 1 vote
      Reply#3 - Wed Oct 25, 2006 2:26 PM EDT
      {"commentId":345955,"authorDomain":"BBailey"}

      I totally agree with the fear of bringing heavy censorship down on our own heads; a totally real and proven danger to any medium involving artistic entertainment. That said, I effing love what rockstar does and hope they don't ever back down in the face of such censorship, we've got standard rating to guide the consumer to appropriate entertainment for thier sensibilities and guys like Jack Thompson are the real life bullies, trying to force others to adhere to thier ideals for people, society, and media.

      {"commentId":345955,"threadId":"49865","contentId":"413781","authorDomain":"BBailey"}
      • 1 vote
      Reply#4 - Wed Oct 25, 2006 3:05 PM EDT
      {"commentId":346075,"authorDomain":"gwenny"}

      While we in the gaming community will know how the story ended, the average soccer mom won't be following so closely. What will she remember? "Columbine simulator."

      Just curious. Do you think any soccer mom reads enough alternative news sources to hear the other side? I think they did the right thing and I think they did it for a combination of the good reasons you gave. And I think they are smart enough to know that nothing they had said would have reached the "Focus on the Fallacy" mindset group.

      {"commentId":346075,"threadId":"49865","contentId":"413781","authorDomain":"gwenny"}
      • 1 vote
      Reply#5 - Wed Oct 25, 2006 4:05 PM EDT
      {"commentId":346122,"authorDomain":"brianford"}

      I think they did the right thing and I think they did it for a combination of the good reasons you gave.

      I think you give them too much credit. They didn't say anything because Jack Thompson sells video-games and not shutting him up lines Rockstar's pockets.

      {"commentId":346122,"threadId":"49865","contentId":"413781","authorDomain":"brianford"}
      • 2 votes
      #5.1 - Wed Oct 25, 2006 4:36 PM EDT
      {"commentId":346664,"authorDomain":"stevencwatts"}

      Just curious. Do you think any soccer mom reads enough alternative news sources to hear the other side?

      Perhaps not, Gwenny. But Public Relations 101 says that if a false rumor is out there, you squelch it. It's incredibly counter-intuitive not to, leading me to the conclusion that they had a specific benefit in failing to, rather than just shrugging their shoulders.

      Alternative news sources aren't the only factor at work here. Take my radio show example, when the shock jock misreported and (at the time) I believed him. Maybe soccer moms don't read the alternative news, but they do listen to the radio. Had Rockstar countered with facts, an avid game fan like myself may've caught wind of it and been able to call the radio show to counter the negative spin with facts. Maybe they would've believed me, maybe they wouldn't have, but the chances are still greater that they'd get a balanced story than if Rockstar had said nothing at all.

      That's the entire purpose of PR: inform the public and create a good image. A company doesn't need to reach each individual person, as long as it reaches someone who can get in touch with that person. They didn't bother. It's not hard to speculate why.

      {"commentId":346664,"threadId":"49865","contentId":"413781","authorDomain":"stevencwatts"}
        #5.2 - Wed Oct 25, 2006 11:21 PM EDT
        {"commentId":346736,"authorDomain":"gwenny"}

        Perhaps not, Gwenny. But Public Relations 101 says that if a false rumor is out there, you squelch it. It's incredibly counter-intuitive not to, leading me to the conclusion that they had a specific benefit in failing to, rather than just shrugging their shoulders.

        I suppose. But I've seen the inside of the fundamentalist thought process. It doesn't matter what a innocent person does to get the truth out, only the "leaders" are believed. So wasting advertising dollars fighting the rumor was not something I would do. Still, I don't discount that Rockstar just let it go for the free publicity. Because the opposite is also true, people who game are more likely to be interested if the "leaders" decry it.

        {"commentId":346736,"threadId":"49865","contentId":"413781","authorDomain":"gwenny"}
        • 1 vote
        #5.3 - Thu Oct 26, 2006 12:28 AM EDT
        Reply
        {"commentId":347744,"authorDomain":"stolte-sawa"}

        Steve, thanks for this. I feel similarly about Rockstar as I do about the stars of Jackass: entertaining and ultimately harmless, but with an exasperating propensity for shameless (and often questionable) self-promotion.

        {"commentId":347744,"threadId":"49865","contentId":"413781","authorDomain":"stolte-sawa"}
          Reply#6 - Thu Oct 26, 2006 4:03 PM EDT
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