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Yesterday, what may end up being the biggest game of the year finally hit store shelves, much to the delight of fans. While critics trip over themselves to heap praise on the game, I'm taking a somewhat more moderated approach. My name is Steve Watts, and I'm a Grand Theft Auto skeptic.
First, some background. I played Grand Theft Auto, and by this I mean the original. I went with the top-down perspective and ran over rows of people to see the "GERONIMO!" So I'm not a newbie. When Grand Theft Auto III came out, I ate it up like any self-respecting gamer. The freedom was enough to make our collective gaming consciousness overlook some pretty glaring flaws. Vice City came out with a better narrative and a brighter, more enjoyable setting, not to mention an 80s-fabulous soundtrack. By the time San Andreas came around, I was beginning to get sick of the formula. The flaws were more noticeable than ever, like the famously janky controls, and I ultimately decided not to make the voyage past the first few hours.
But admittedly, it's not just the games themselves that made me tired of talking about them. It was the rabid fans who seemed blind to other great games, it was the copycats that tried to blindly imitate without being willing to innovate, and most of all it was Rockstar. It's been said that defending our hobby equates to defending Rockstar, and this isn't exactly an appealing proposition considering the company baits the media at every opportunity.
So now we come to Grand Theft Auto IV, which has been hailed as a lot of things, including that it will change the way you look at video games forever. (Ahh, GameInformer.) And to some of its claims, the game manages to live up to the hype. But not all. So knowing where I'm coming from, here's my first impressions peppered with grains of salt, good common sense, and an utter immunity to the ridiculous level of hype.
In the area of story, our protagonist Niko is an instantly likable and identifiable character. His background makes him more sympathetic than many other GTA antiheroes. The narrative so far could have interesting things to say about what the "American Dream" means in modern-day society, even if it's laid on a bit thick. (Honestly, Niko's cousin, Roman, spends at least the first few hours talking nonstop about it, even calling it by name. We get the idea.)
Unfortunately, the potentially strong narrative is somewhat marred by the humor pulled straight from a high school locker room. As Tommy Vercetti was essentially a caricature of mob stereotypes, the juvenile jokes made sense in context even as I cringed for them. With a more mature narrative and genuinely likable protagonist, seeing an internet cafe called "tw@" and the TV network "CNT" are more distracting than ever. For once, I'd love to see GTA truly grow up, and it seems that this isn't the game Rockstar has decided to do so.
In many ways, the city and the way you interact with it has been thought out to make a lot more sense than in past games, and the game world responds to your actions more fluidly. Part of the GTA experience is testing the game world to see where its limitations are, and this one makes those walls much less visible. The GPS navigation is a particularly welcome addition, especially in being able to set your own waypoint. It may distract me from actually learning the streets of the fictitious city, but the game experience as a whole is better for it.
The relationship system is an interesting new addition, despite being a thin front for a collection of minigames. Some hold up better than others, and different partners enjoy some activities more than others, which will undoubtedly force you into one of the more sub-par minigames at some point. I hope they introduce new ones often enough that the limited selection available now doesn't get old and tired, and I do wish I could invite a woman out to a bar without getting drunk. Pardon me, Rockstar, but I've been to bars plenty of times and left sober.
The characters, also, react more fluidly. Roman was upset at one point for choosing to go on a date rather than helping him deal with loan sharks. My date has commented on how my outfit is the same or how a new car (that I've stolen) looks nice. Even time of day is a factor, as I discovered that calling my would-be date in the middle of the night just makes her grumpy. Calling her too soon after a previous date makes her standoffish as I appear too clingy. It's small touches like this that round out the interpersonal relationships that are at the heart of the new advances.
Unfortunately, though the walls are less visible, only a few hours in I've already run into them. After my second date I invited myself up to a woman's apartment for the "Warm Coffee" gag. On the third date? Same option. Same gag. Is this as far as relationships go? Have I already hit a wall? A more fully realized relationship system could see the couple develop, perhaps eventually invite my girlfriend to move in with me. Perhaps this actually does happen, but the impression I have so far is that a tongue-in-cheek sex gag or exploiting the relationship for assets will be as far as it goes.
Further, on one particularly hectic date, a woman was asking Niko what he does for a living, meanwhile witnessing him busting in a window, hotwiring a car, and evading the police. The conversation never wavered through the entire ordeal. Only when I lost the fuzz did my date even remark that police ever were following us. It broke the illusion in a fairly serious way. Another illusion-buster was the revelation that phone booths are useless. Sure I have a cell phone, but if I want to pay a buck to use a pay phone, why not let me? They're just props, not actual interactive items. Considering how important phone booths have been in the past, you would think they would be worked into the gameplay.
As for the weaknesses that bothered me in previous Grand Theft Auto titles? Unfortunately still present, and somewhat exacerbated by an inadequate cover system. While fisticuffs is improved, it still feels incredibly awkward. Fortunately, gun play has been improved greatly, so I shouldn't have to resort to the uncomfortable hand-to-hand combat too often. Resident Evil 4 it ain't, but I'll live.
I'm enjoying Grand Theft Auto IV, and I have no doubt it will become a smash success. And to some extent, so far, I can say it deserves it. It may not be a life-changing experience, but it is a fun journey back to an open-world environment. Congratulations to Rockstar for making a title with such devotion. You've earned part of it from me, so I'll have to see if it continues to grow as I explore the depths of Liberty City.
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Great review. I picked it up at the midnight release (first true nerd waiting-in-line thing i've ever done). I haven't had much time to really dive in yet with work keeping me too busy, but from what i've seen its going to be a lot of fun.
As you said, there are still the typical quirky GTA controls, etc... but overall i'm pretty impressed especially with the technical aspects (physics engine, lighting/caustics, textures, motion blur, etc.)
Interesting review, thank you. I do often play "Vice City", and have driven around San Andreas a few times, too.
I am going to wait for a while before spending some of my precious dosh on it, though. No doubt, copies will be found on eBay soon enough.
Nice impressions. I'm a skeptic, but I've already had my brother send me a copy of the game. I suppose my question would be - how's the direction? I couldn't really get into GTA 3 - San Andreas because I am easily distracted if there is not a strong narrative and identifiable goals. As such, I would end up playing a mission or two... and then just trying to see how many things I could blow up before getting arrested. I haven't played any of said games for more than a few hours. The same can be said for Oblivion. Oddly, I played a hell of a lot of GTA and GTA 2 on the PS1, before they were popular.
I am hoping that there will be a bit more direction and less tedium than previous games. It's the same hope I have for Fallout 3 (compared to Oblivion). Open worlds are okay... but without something compelling to do within them, said games get dull quickly. Ninety-plus scores on Metacritic or not.
The direction is scattered to say the least, but with the addition of the cell phone it's scattered at your pace.
Since missions come from calling someone up, or having them call you, it's easy enough to pick one up whenever you want. But the tedium of some of them, like a bowling date with jank controls, can really put a drag in some of the pacing. An with the Sims-like relationship stats you'll need to taking your cousin out to a strip club, or taking a date out to play pool just to keep them happy enough to advance the story.
There is always the sandbox world to fall back on though and with all my late nights playing since it came out I'm only 15% through the game. I find becoming sidetracked seems to be a feature.
I don't think it's a requirement to do any activities in order to advance the story. But it does affect their willingness to offer their special services to you or provide you with side jobs. I only do them because you get this one-on-one time with the characters and a chance to get some insight into what makes them tick. Roman and Niko crack me up and I think it's fun spending time with him even if he is a good bowler who talks a lot of @!$%#.
I think the narrative aspect of this game is really tight and I'm only just getting introduced to some of the long-term issues facing our friend Niko at fifteen hours in. Rockstar didn't just make a virtual New York, they made a virtual society. With all the branding and cross-promotions, you've got TV stations and seemingly endless faux-internet on top of this great euphoria engine... It's a world more real than most you've ever seen or read about in any medium. I really feel like this is a landmark game in a lot of areas, a game that has a lot to say, but I've barely even touched it and I just want to go play some more. We'll talk more later. Pinky-swear.
Steve, are parts of the city "out of bounds" until you progress within the game, or, is there an "open driving" mode, so you can explore?
Due to a "terrorism scare" with no details most of the city is blocked off at first. They reference it on the radio now and again. The bridges are barricaded and if you try to swim helicopters swarm you and shoot you as a terrorist. An interesting take, given that you're not a terrorist but in some ways you're a lot worse.
Thank you both, Steve and Myk, for your replies.
The bridges are barricaded and if you try to swim helicopters swarm you and shoot you as a terrorist. An interesting take, given that you're not a terrorist but in some ways you're a lot worse.
Yep. If you come too close you instantly get full star wanted rating and they come at you hard. Learned that the hard way :)
Due to a "terrorism scare" with no details most of the city is blocked off at first. They reference it on the radio now and again...
If you go to TW@ and dig around in the news online you can find out more about the "Algonquin Bridge Massacre". In fact, you can stumble on a few items of interest that hint at Niko's mysterious motivations, too.
Damn you console gamers, pushing back the PC releases of games I want to play. Damn you all!!!!!
That said, great review :D
Does anyone have any idea as to when it will be released for the PC?
Once XBox and PS3 sales slow down.
As usual, then. :O( Damn! Why should the console players get it first? Why not all formats released at the same time?
I bet, overall, there are far more serious gamers using P.C's than there are using consoles.
Ah! Good old "Marketing" again, what would we do without it. Thanks, Scipio.
I am kinda in the same boat with you, Steve. It's like they did a whole lot really, really well - and then just didn't bother doing anything with the rest. I @!$%#ing love the dialog, I love the narrative - I really enjoy the characters, even spending time with Roman is just a lot of fun. But I'm about 6 hours in and honestly there's nothing to do. I keep driving around trying to find a clothing store but not having any luck. Nobody is calling me for missions, Michelle isn't talking to me because jacking a car in front of her was fine but when I got into a taxi to take her home and then got out again because the taxi wouldn't go there she got all freaked out and ran away. Then she texted me to stop calling her. @!$%#.
So now I'm just driving around, baiting the police and exploring the city. It sounds like it should be fun but dammit I like the characters so much I want some more action and plot. I basically agree with everything Tycho wrote about the series in monday's PA blog - it's completely open with no direction and that just leaves me standing there not sure what to do.
I guess it depends on why you play games - I play games for narrative, first and foremost. Driving around shooting @!$%# is fun, sure - but I need a reason to do it or I'm going to go back to Persona 3 or The World Ends With You, both of which keep me far more regularly stimulated.
You know, its funny, but whenever I'm about to go on a date with Michelle I steal a nice car at least a couple blocks from her house so she doesn't see, then I drive all nice and calmly, even sometimes obeying streetlights, I try my best not to smash into other cars or pedestrians, I don't commit any crimes and I go out of my way to get her home safe..... holy hell, I think I'm p-whipped by a fake video game girl.
. holy hell, I think I'm p-whipped by a fake video game girl.
:O) Did I just hear someone whisper in my ear, "oh, sad, poor boy, why doesn't he go out and get a real girl?"
Funny you should say that Sandie, cause when I'm out with my real girlfriend I don't even think twice about running over a pedestrian.... of course she has yet to see the game, all I've told her is that there's lots of shooting and good storytelling, didn't tell her about the whole "Michelle thing," who knows, she might get jealous.
But I'm about 6 hours in and honestly there's nothing to do. I keep driving around trying to find a clothing store but not having any luck...
Open up the map that came with the game. You'll find locations for the clothing stores, internet cafes and such on it.
Nobody is calling me for missions...
At six-hours in you don't have many "associates" to rely on. The missions you do get are still basically tutorials. Focus on churning those suckers out and you'll see your possibilities expand.
Michelle isn't talking to me because jacking a car in front of her was fine but when I got into a taxi to take her home and then got out again because the taxi wouldn't go there she got all freaked out and ran away. Then she texted me to stop calling her...
Michelle doesn't have a problem with Niko slapping around a few punks and taking their car but gunplay is a serious no-no. She gets all pissy if you get drunk and accidentally shoot one or sixteen people in the face. But don't worry... Give her a little time and space and she'll be blowing up your phone with requests to go out before ya know it.
This game is big. Massive, really. I think I've hit close to 25 hours and I've still barely scratched the surface. It's way too early to start calling out the perceived cons. yeah, you'll find some flaws here and there but in light of everything this game does absolutely right they are easily overlooked.
One more thing... Your in-game map is devoid of most activities around Liberty City until you find them and partake of their services -- or you're steered in their direction by the narrative -- at which point they appear full-time. Use the map included with the manual to locate them prior to the story's introduction of them. Some of them will appear "locked" until you accept the appropriate mission, however.
One one more thing... I think once you learn more about Michelle her actions don't seem so unusual. Though I thought it was odd, too, that she didn't say something the first time I hailed a cab less one cabbie. But we're picking nits if our biggest complaint is that our girlfriend won't complain enough.
You know what I hate? The online interface is @!$%#ty. Is isn't exactly @!$%#. But it's very much @!$%#-like. At least for the 360, it seems to ignore a lot of the conventions of multiplayer organization we've come to accept as second nature. Online play is fantastic -- don't misunderstand me -- but getting the game to do what you want with all your Friends is unnecessarily difficult. Update, please-and-thank-you.
This is a fantastic user-generated map of Liberty City, with all the locations by type, similar to google maps: Liberty City Map
Good resource for when you're lost/bored.
You know what I hate? The online interface is @!$%#ty. Is isn't exactly @!$%#. But it's very much @!$%#-like. At least for the 360, it seems to ignore a lot of the conventions of multiplayer organization we've come to accept as second nature. Online play is fantastic -- don't misunderstand me -- but getting the game to do what you want with all your Friends is unnecessarily difficult. Update, please-and-thank-you.
I've been wondering about that.
In every review I read, the actual MP game setup interface is glossed over with little more than "OMG, it's so totally cool that you just hop into MP from single player in-game!"
To me, that just sounds weird, especially if they're trying to cram MP setup into the cellphone mechanic of the game.
How is the MP start/join game mechanic?
(And no, I don't have GTA4 yet, because I just got Rock Band, and I only have so much time for gaming. :-p )
While not perfect, what the game gets right it gets incredibly right. The combat system, while not up to par with say, Gears of War, is such a massive improvement over what the series had before. The dialog is arguably the best that's ever been featured in a video game. The sheer level of detail that exists in Liberty City is really the crowning jewel of this game, from the physics of handling the cars, to the passing conversations you'll hear on the streets, to all the subtle minutia you see scattered across the city (billboards, weather worn signs and buildings, potholes in the street, etc). And who doesn't get a rush when you're blazing down the street on a motorbike, then hit a jump, smack into a railing and get launched 500 feet twirling through the air like a ragdoll only to land on a group of people.... well maybe just me
I think we can all agree that the date mini-games need work (especially bowling, wow that's not fun), and I'm on board with the opinion that the game still is clogged with juvenile locker room humor, I suppose if I were to list a disappointment it would be that. Sometimes you'll see or hear something that is so spot on funny in a smart and clever way that your taken aback when in the next minute you hear a bad dildo joke. But for me these are really the only complaints I've had so far, and taken in context of the game as a whole, they're really no big deal to me.
I feel like I've only scratched the surface and to be honest, I don't think I've ever been more excited to see what lays ahead in a video game.
I agree with your review. One of my friends got ahold of an advance copy a while back, and we all took turns playing it, and I have to admit that it doesn't grab me any more than the other GTA titles did. It was entertaining for the first few hours, but after that it just felt like the same stuff over and over -- hitting the walls, as you say. So basically, I'll play it if it's there, but it's not going to pin my to my xbox...
I'll admit it - I'm a GTA skeptic to the point where I flat out don't like the series.
This game, though...based on your recommendations and all-too-rare honest assessment, I might have to check it out. If I can ever find it to rent.
Eh, don't rush to the game store or anything. Play it for curiosity's sake, but don't stress yourself rushing to find it. It's not all that different from the others, just updated a little.
Rest assured, sir, I had no intent of exerting myself to do so - having just picked up over $60 worth of quality used DS games from Gamestop for less than half that thanks to the Buy 2 Get 1 Free sale, I am not lacking for virtual entertainment for a while.
Interesting comments. I'm the game editor @ msnbc.com and I'm thinking about doing a story about this very topic. I've played the game for about 6 hours and will be playing it more over the coming weeks, but at the moment, I'm somewhat underwhelmed. Doesn't quite live up to the "high art" raves it was getting in the reviews (including ours).
If you've had similar impressions -- or you disagree with me -- shoot me an e-mail at kristinkalning@msnbc.com.
Thanks.
Impressions sent.
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